#ifndef _CHIGHSCORESTATE_H_
#define _CHIGHSCORESTATE_H_

#include "IGameState.h"

class CHighScoreState : public IGameState
{
private:
	CHighScoreState(void);
	CHighScoreState(const CHighScoreState&);
	CHighScoreState& operator=(const CHighScoreState&);
	~CHighScoreState(void);

public:
	static CHighScoreState* GetInstance(void);

	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);

};

#endif